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Procedural Orb Generator
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Devlog
Procedural Orb Generator Version 2 - New features
July 23, 2023
by
Donitz
5
#pixelart, #procedural-generation, #generator
A major re-work have been done on the procedural orb generator, and a number of new features have been added: Option to randomize orb shape, cluster or colors separately Option to lock outline while r...
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Added separate shape and color mutation
July 21, 2023
by
Donitz
2
Added the ability to mutate color or shape only using two new buttons...
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Improved mutation
April 27, 2022
by
Donitz
4
It's now possible to mutate the same orb multiple times, and only apply the mutations that you like...
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New feature: Mutate
April 26, 2022
by
Donitz
2
Added the ability to slightly mutate the existing orb...
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Added features: Color palettes
April 22, 2022
by
Donitz
4
You can now limit the orbs to specific color palettes, in case you have a specific palette for your game...
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Added more features: Gradient clamp, curvature
April 22, 2022
by
Donitz
4
I've added the ability to clamp the gradient, adjusted some of the parameters, and added curvature adjustment for radius and alpha change...
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Added: Gradient over time
April 21, 2022
by
Donitz
3
Added a gradient over time option, useful for things like dust or explosions...
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Fixed gradient arc
April 21, 2022
by
Donitz
2
Fixed inverted arc length...
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