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Procedural Orb Generator

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Devlog

  • Procedural Orb Generator Version 2 - New features
    July 23, 2023 by Donitz
    5
    #pixelart, #procedural-generation, #generator
    A major re-work have been done on the procedural orb generator, and a number of new features have been added: Option to randomize orb shape, cluster or colors separately Option to lock outline while r... Continue reading
  • Added separate shape and color mutation
    July 21, 2023 by Donitz
    2
    Added the ability to mutate color or shape only using two new buttons... Continue reading
  • Improved mutation
    April 27, 2022 by Donitz
    4
    It's now possible to mutate the same orb multiple times, and only apply the mutations that you like... Continue reading
  • New feature: Mutate
    April 26, 2022 by Donitz
    2
    Added the ability to slightly mutate the existing orb... Continue reading
  • Added features: Color palettes
    April 22, 2022 by Donitz
    4
    You can now limit the orbs to specific color palettes, in case you have a specific palette for your game... Continue reading
  • Added more features: Gradient clamp, curvature
    April 22, 2022 by Donitz
    4
    I've added the ability to clamp the gradient, adjusted some of the parameters, and added curvature adjustment for radius and alpha change... Continue reading
  • Added: Gradient over time
    April 21, 2022 by Donitz
    3
    Added a gradient over time option, useful for things like dust or explosions... Continue reading
  • Fixed gradient arc
    April 21, 2022 by Donitz
    2
    Fixed inverted arc length... Continue reading
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