I want to like it, since it is a very cool idea! It is like "Jump King" or "Getting Over It" combined with "I am Bread". My problem is it is a bit hard to control, and I feel like the frustration should come from the obstacles rather than the controls, where here it is a bit janky and a bit too fast to react. However I appreciate the effort (considering the tools used) and the design choices. If you refined the gameplay a bit more, I feel like this would be really great!
Thank you for the feedback! Yeah I had a really hard time getting the grip and release to work properly. If I had 3 more hours to polish the game it would have been a lot better.
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I LOVE GAMES WHERE YOUR A STUPID LITTLE IDIOT
I want to like it, since it is a very cool idea! It is like "Jump King" or "Getting Over It" combined with "I am Bread". My problem is it is a bit hard to control, and I feel like the frustration should come from the obstacles rather than the controls, where here it is a bit janky and a bit too fast to react. However I appreciate the effort (considering the tools used) and the design choices. If you refined the gameplay a bit more, I feel like this would be really great!
Thank you for the feedback! Yeah I had a really hard time getting the grip and release to work properly. If I had 3 more hours to polish the game it would have been a lot better.
I totally get you. I remember banging my head against the wall after trying to simulate a 2D softbody (I did not finish it)